caѕѕandra palмer (
ghostmagnet) wrote2016-08-11 12:40 pm
KoL Stats
KoL Stats | |||
Cassandra Palmerlevel 4 Dedicated Hero 4 Squired to Sir Auric Gold, of the Dragon's Fire strength 12 (+1) dexterity 14 (+2) constitution 14 (+2) intelligence 16 (+3) wisdom 17 (+4) charisma 13 (+1) | |||
ᴠ ɪ ᴛ ᴀ ʟ s ᴛ ᴀ ᴛ s | |||
fort save +4 ref save +3 will save +6 action points 24 initiative # | hit points 24 defense 16 base attack bonus 3 melee +5 ; ranged +6 damage 1d6 | ||
s ᴋ ɪ ʟ ʟ s | |||
Dex Based (+2) Balance +3.5 Drive +2 Escape Artist +7 Hide +9 Move Silently +4.5 Ride +2 Strength Based (+1) Climb +1 Jump +1 Swim +1 Charisma Based (+1) Bluff +4 Diplomacy +3 Disguise +4.5 Gather Information +5 Intimidate +3 Perform (All) +1 Use Magic Device +4.5 | Constitution Based (+2) Concentration +3 Wisdom Based (+4) Gamble +6 Listen +7 Spot +4 Sense Motive +9 Treat Injury +5 Survival +8 Intelligence Based (+3) Computer Use +3 Craft (Structural) +3 Craft (Visual Art) +3 Craft (Writing) +3 Investigate +7 Forgery +3 Navigate +3 Knowledge (pop culture) +5 Knowledge (arcane lore) +6 Research +5 Search +3 Spellcraft +6 | ||
ᴛ ᴀ ʟ ᴇ ɴ ᴛ s & ғ ᴇ ᴀ ᴛ s | |||
Empathy The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level. Intuition The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s Dedicated level. |
Deceptive They get a +2 bonus on all Bluff checks and Disguise checks. Endurance They gain a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running, Constitution checks to hold the character’s breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from hot or cold environments, and Fortitude saves to resist suffocation or drowning. Also, they may sleep in medium or light armor without becoming fatigued. Confident They get a +2 bonus on all Gamble checks and Intimidate checks, and on level checks to resist intimidation. Educated (+2 on two knowledge skills) They get a +2 bonus on all checks with Arcane Lore and Pop Culture Simple Weapon Proficiency They make attack rolls with simple weapons normally. Stealthy They get a +2 bonus on all Hide checks and Move Silently checks. Magical Affinity They have a knack for magical endeavors. They gain a +2 bonus on all Spellcraft checks and Use Magic Device checks. | ||
