ghostmagnet: (We don't need)
caѕѕandra palмer ([personal profile] ghostmagnet) wrote2016-05-31 01:04 pm

Cassie's Powers

Powers & Abilities:
Has visions, usually gruesome, of both the past and future due to being Clairvoyant. Usually she can tell if an item was likely to trigger a vision before she touched it, normally by the negative psychic vibrations it gave off. It's rare for people to trigger it, but she still avoids shaking hands/physical contact just to be safe. She treats the visions the same way people treat disturbing news reports, since she can't normally change the outcome of the vision.

Cassie can also sense imprints in the world around her: "Imprints are like a supernatural theater that shows the same movie over and over until you want to scream. Since it's usually something traumatic, running into one isn't fun. I'd spent my free time for a couple of months after I moved in learning the streets in the area, and one of the main things I'd been looking for was imprint zones. I'd found about fifty dealing with the burning of the city during the Civil War, but most were too weak to cause me more than a twinge. But there was a big one between my apartment and the agency... I started taking the long way around after I got caught in it one day. I have a lot of memories I'd just as soon forget; I don't need other people's nightmares."

She can time shift or space shift, but it's not something she has control over right now.

She can see and interact with Ghosts - an ability she got from her father (he was able to make ghosts his servants.) Because of this, she's always been something of a ghost magnet.

As Pythia: "The Pythia was the name of the ancient seer of Delphi. Apollo's greatest temple. For two thousand years, the women selected for the position were considered the oracle of the world, with kings and emperors deciding policy based on their advice. The position lapsed with the decline of Greece, but the term is still used out of respect. It is the title of the world's chief seer, a strong ally of the Circle. She is one of our chief assets, since nonhumans do not have the gift."

She's a Sensitive: can feel when vampires are around—it's like when someone walks over their grave—kind of a shiver down the spine combined with a feeling of something being wrong; never feels that around ghosts.
Unknown to Cassie, she has the Power for magic but no training. She doesn't learn this till much later.


Weapons:
Ward Tattoo: A lopsided pentagram tattooed on Cassie's back that can stop most magical attacks. It was crafted by the Silver Circle and was transferred to her. Its original pentagram shape had stretched as she grew older, now covering half her back and part of her left shoulder. Cassie originally believed that Tony had it put on her, but later found out that her mother somehow transferred it to her before she died when Cassie was four.

Dagger Bracelet: It deserted the dark mage for her — seeking out the greatest source of power in order to increase its own. They sometimes listen to her, but usually have a mind of their own... Espeically if John Pritkin is around since they aren't very fond of him.

Power Word: Cassie knew one power word that was designed to add stamina in times of emergency by drawing on the body's reserves — all its reserves. It's dangerous to use, since if the power it gave ran out before the threat was over, she'd be as weak as a kitten when the bad guys caught her. She used one to reinforce Pritkin's shields with Billy Joe's help in an extreme case.

Smith & Wesson 3913: Cassie's first gun—on the recommendation of a Fed named Jerry Sydell
***If taken to a game, some of these abilities would be nerfed with Mod Permission. There will also be a permissions post for her abilities once the decision is made on just how nerfed she'd become.